Projects
Professional Internship: Engineered highly modular core gameplay mechanics, AI behaviors, and interactive environment systems for an unannounced horror title.
In Development
· Game AI & Systems
Tech: Unity, C#, AI State Machines, System Architecture
A full-cycle QA project auditing Unity's Third-Person Starter Asset. Covers bug tracking via GitHub Issues & Kanban, and engineering fixes for camera clipping and physics collision issues.
In Development
· Tools & ML
Tech: Unity, C#, QA, Cinemachine
Source Code
Honknarok is a short, physics-based rage game set on a treacherous mountain path to Valhalla.
Completed
· Gameplay & Jams
Tech: Godot, Physics, Rage Game
Play
A 2-player co-op game about procedural miscommunication under pressure. Manage BOILER_OS, a Victorian-era archival engine with a corruption problem.
Prototype
· Gameplay & Jams
Tech: 2D, Multiplayer, Text based, Puzzle
Play
Prototype
· Game AI & Systems
Tech: Godot 4, Python, PPO, PyTorch
Source Code
Paper
A virtual pet that lives in my GitHub profile README. Features interactive actions (feeding/playing) and real-time state updates via Actions.
Completed
· Gameplay & Jams
Tech: GitHub Actions, Python, Pixel Art
Source Code
Play
A demonstration of connecting Unity UI elements with an external API.
Prototype
· Tools & ML
Tech: Unity, C#, UI, API
Source Code
An extension for the GLTFast addon in Unity to import GLTF/GLB files containing WebP textures, optimizing asset loading and memory usage.
Completed
· Tools & ML
Tech: Unity, C#, GLTFast, WebP, Graphics
Source Code
A 3D turn-based tactical grid prototype built in Unity. Demonstrates procedural grid generation, custom editor tools, A* pathfinding, and enemy AI behavior.
Prototype
· Game AI & Systems
Tech: Unity, C#, Pathfinding, Procedural Gen
Source Code
A fun, Fruit Ninja-style Unity game where players grade flying exam papers by swiping across the screen. It features physics-based paper gliding, a dynamic accuracy-based grading system, and real-time class average tracking.
Prototype
· Gameplay & Jams
Tech: Unity, C#, Physics, 2D
Source Code
Real-time evolution sandbox with autonomous agents.
Prototype
· Game AI & Systems
Tech: Godot 4, Evolution Simulation, Sandbox, AI
Source Code